The game targets a 60fps frame rate cap but is not able to achieve a locked fps with frequent drops. The PS4 version can scale up to a full native 1920 X 1080p resolution down to 1360 X 1080p and the Xbox One version from 1600 X 900p to 1280 X 900p approximately. The PS4 and Xbox One versions use a dynamic resolution. We will discuss in detail about the various aspects of the engine in our final analysis but does it get the job done? Some may say that Treyarch is simply being lazy by rehashing old code but a modified engine is generally not a bad thing and a lot of stuff is actually “ modified” behind the scenes in games development. The game uses a heavily modified engine with a new renderer focusing on re-engineering certain aspects of the tools and the framework which allows the unification of Campaign, Multiplayer, and Zombies mode. However, Treyarch is not using a brand new engine for Call of Duty Black Ops 3. Call of Duty Black Ops and Black Ops 2 were perhaps one of the best looking first person shooters with solid performance, visual fidelity and aesthetics on last gen consoles. Technically speaking, Treyarch have always been the one to push the visual boundaries within the Call of Duty franchise. Please note that this is an initial analysis and a final article including a detailed comparison with the PC version will be published later. After playing through the first few hours of Call of Duty Black Ops 3, we are now ready to offer our initial impressions of the PS4 and Xbox One versions of Treyarch’s much anticipated first person shooter.
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